//==============================================================================
// Camelry_Anim.txt
//==============================================================================

import Egyptian_Camelry_Shield_anim.txt

//==============================================================================
define Bloodthirst
{
	SetSelector
	{
		TechLogic none/Bloodthirst
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Blood Spurt ShortSmall
			}
		}
	}
}

//==============================================================================
define Flame
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Sword
			}
		}
	}
}

//==============================================================================
define EgyptianSword
{
	SetSelector
	{
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons/Hammer of the Gods
		set hotspot
		{
			version
			{
				Visual attachments e camelry khopesh
				connect Fire Flame hotspot
			}
		}			
		set hotspot
		{
			version
			{
				Visual attachments e camelry khopesh
				ReplaceTexture attachments e khopesh Callistonian standard/attachments e khopesh Callistonian Copper
				connect Fire Flame hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual attachments e camelry khopesh
				ReplaceTexture attachments e khopesh Callistonian standard/attachments e khopesh Callistonian Bronze
				connect Fire Flame hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual attachments e camelry khopesh
				ReplaceTexture attachments e khopesh Callistonian standard/attachments e khopesh Callistonian Iron
				connect Fire Flame hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual attachments e camelry khopesh
				ReplaceTexture attachments e khopesh Callistonian standard/attachments e khopesh Callistonian Gold
				connect Fire Flame hotspot
			}
		}
	}
}

//==============================================================================
define head
{
	SetSelector
	{
		TechLogic none/Heavy Camelry/Champion Camelry
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry Head
			}
		}			
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry Head
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry Head
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
			version
			{
				Visual Cavalry E Camelry_Headless-BoredB
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-BoredA
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
			 version
			{
				Visual Cavalry E Camelry_Headless-BoredB
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
			version
			{
				Visual Cavalry E Camelry_Headless-BoredB
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
			version
			{
				Visual Cavalry E Camelry_Headless-BoredB
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot	
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.35 true
				tag FootstepLeft 0.15 true
				tag FootstepRight 0.95 true
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.35 true
				tag FootstepLeft 0.15 true
				tag FootstepRight 0.95 true
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.35 true
				tag FootstepLeft 0.15 true
				tag FootstepRight 0.95 true
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.35 true
				tag FootstepLeft 0.15 true
				tag FootstepRight 0.95 true
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.85 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.85 false HeavyFall checkVisible
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.85 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.85 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-IdleA
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
	}
}

//==============================================================================
anim whirlwindattack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.60 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.60 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.60 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.60 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim gore
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.60 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.60 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.60 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.60 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-FlailA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Standard
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-FlailA
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-FlailA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_Headless-FlailA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				connect TopOfHead Head hotspot
				connect TopOfHead Bloodthirst hotspot
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
			}
		}
	}
}
